Sunday, 6 October 2013

Week 3 Learning 3DS Max Camera Alignment

Learning 3DS Max

Week 3

        The  third week of my self-directed study went  a lot smother then my second week. In this week.  I learned how to set up a camera properly in 3DS Max. I knew the basics on how to set up a camera, but nothing accurate to align and match the position of the original shot . Here they showed me to set up an environment that will match your scene. The showed me lots of helpful hints on how to get it looking right.




         The first trick they showed me was getting to take a shot of the person shooting the shot. This is a good thing to know because you will know the height of your objects in the film by knowing how high it was filmed. Simple little trick to find out how far away you were from recording it. This will also help a lot later on when placing the camera in 3DS Max to the right height. From here they move on creating wall planes and ground planes to scale and getting your horizon line accurate to your scene. Nothing was complicated in the tutorial video and there were no complications with it .


             But it was a good refresher on the stuff I knew already tofind out where things are  and get use to the tools that move a bit differently . When you completed that I then had to set up my camera properly. After setting my camera this will now allow you to start getting ready and adding your V-ray materials later on.  This is very simple thing. But i liked that there was it's own video for it and was smart thing to do . Taking the time to understand the basic first,  will prepare you for when things are getting added and harder. 


Next weeks Blog is about Camera Mapping .

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