Learning 3DS Max
Week 5 - Spherical Environments
The fifth week of my self-directed study focused on Spherical Environments video, what I learned after watching and doing the tutorial this week was Spherical environments can cause you alot of problems. So far over the course of my project this has been the the longest I spent trying to figure out problems. He doesn't go step by step in his videos so the parts he didn't cover you had to use what you know to complete it.
Issues's I had in the video was knowing if my Vray Material Mesh was being applied to my objects. It took me forever to find out if was being applied or not. After I figured out how to know if it was applied, it then became a problem when rendering. It wouldn't be there and nothing would change. After reaching for hours and re trying a bunch, I then found some setting within 3Ds Max itself that had to change before it was to become visible on the camera's render.
There was 3 buttons I learned to know after this video and they were 8 , M and F10. These button's open up my Environment and effects , Material Editor and Rendering options. You use these buttons more then ever in 3Ds max. It makes things fast to access.
Everything is dark after adding your spherical photo because there were no information on the lighting. We worked on changing the environment map and the exposure and are camera temperature. I also work on bounce lighting where objects colors will effect the lighting on the objects. Your exposure control is important in this video and same thing with your offset and tilt for adjusting your image in the scene. Next week's video i will be rendering out the different passes of my image.
Issues's I had in the video was knowing if my Vray Material Mesh was being applied to my objects. It took me forever to find out if was being applied or not. After I figured out how to know if it was applied, it then became a problem when rendering. It wouldn't be there and nothing would change. After reaching for hours and re trying a bunch, I then found some setting within 3Ds Max itself that had to change before it was to become visible on the camera's render.
There was 3 buttons I learned to know after this video and they were 8 , M and F10. These button's open up my Environment and effects , Material Editor and Rendering options. You use these buttons more then ever in 3Ds max. It makes things fast to access.
Everything is dark after adding your spherical photo because there were no information on the lighting. We worked on changing the environment map and the exposure and are camera temperature. I also work on bounce lighting where objects colors will effect the lighting on the objects. Your exposure control is important in this video and same thing with your offset and tilt for adjusting your image in the scene. Next week's video i will be rendering out the different passes of my image.
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