Saturday, 26 October 2013

Week 6, Self Directed Study - Render Prep In 3D's Max

Learning 3DS Max


Week 6           -  Render Prep


            The  6th week of myself directed study I watched the 6th video of the of the “Let Learn 3ds max” videos on BrandonJLa. This week video focused on getting ready to render your different pass’s in 3Ds max. It is a very important thing to understand your different renders and to create different renders. Having different passes on your video will create a realistic effect with proper shadows and light information. It will also allow you to adjust things easier and save time rendering if changes are needed. Normally you have 2 or 3 passes depending on the scene. First pass is for the objects and the second pass would be for your shadows. 


              This week was pretty easy compared to other weeks because have most of my scene settings done and i just getting ready to render. We used V-Ray material Wrapper for a composite and this allowed use to change the light and get values of the light. After playing with a few setting it allowed you to select you object and add V-ray to them. This will cause you to create an alpha mast on the object so you can adjust them easier as seen in this photo below.




       Rendering just the objects   first then he makes another pass for the shadows is the best thing to do. Now it is not required to do this , but its is a good to know how to separate the shadows from the objects. Now a little trick when rendering it out,  the color's will be off. So you have to click SRGB to get the correct color values so the colors will match you scene. This now will great your "beauty" pass. We render out the shadows but as an PNG so it would be a smaller file size and because PNG supports alpha channel and JPEG does not. This is one bug reason why people will render out the shadows on a different pass then the original objects.  
Render of the ball's in my scene
(Gray ball and 100% reflective ball) 
My Render pass of the shadow's

His Shadow's looking in 3ds max
(not rendered at PNG)















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