Learning 3DS Max
Week 4 - Camera mapping
The forth week of my self-directed study focused on getting a proper camera mapping done in 3D's max. It is a fundamental thing but is very important. Reflections and shadows make object's and break them too. Without good reflections your video or picture will seem fuzzy or too sharp. This i found would cause a unwanted and unrealistic effect on the video.
Good reflections will blend it in to the original one smother and more accurate with the curvature better with real projections then just with a simple spherical environment. This will allow you to change your camera angle and the the curves will automatically, Without editing you spherical enviroment. Using a texture overlay such as V-ray with 3d's max helps allot to adjust your image of your environment. In this weeks video he talked about the tools and settings he uses to set up a proper camera using V-ray.
It wasn't to hard to get the camera in the sky and set the shadows but when he got to changing set setting and understanding what everything did , this took a bit. But is very useful , I now can apply this my own footage. When it come the the reflections , it was told to think of them like projectors and where every it says camera it really means projector. This was helpful to kind of wrap your head around the idea of how the effect actually are being used. So in the end i learned that it does come down to the right direction of you shadows, and it is important . Also the fact of changing your photo to a more spherical will sell the effect allot more then not having it.
The forth week of my self-directed study focused on getting a proper camera mapping done in 3D's max. It is a fundamental thing but is very important. Reflections and shadows make object's and break them too. Without good reflections your video or picture will seem fuzzy or too sharp. This i found would cause a unwanted and unrealistic effect on the video.
Good reflections will blend it in to the original one smother and more accurate with the curvature better with real projections then just with a simple spherical environment. This will allow you to change your camera angle and the the curves will automatically, Without editing you spherical enviroment. Using a texture overlay such as V-ray with 3d's max helps allot to adjust your image of your environment. In this weeks video he talked about the tools and settings he uses to set up a proper camera using V-ray.
It wasn't to hard to get the camera in the sky and set the shadows but when he got to changing set setting and understanding what everything did , this took a bit. But is very useful , I now can apply this my own footage. When it come the the reflections , it was told to think of them like projectors and where every it says camera it really means projector. This was helpful to kind of wrap your head around the idea of how the effect actually are being used. So in the end i learned that it does come down to the right direction of you shadows, and it is important . Also the fact of changing your photo to a more spherical will sell the effect allot more then not having it.
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